Fighting game terms

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Across
  1. 3. has a dp and a fireball
  2. 4. classic controller type
  3. 5. you build this by hitting the opponent
  4. 6. hit during recovery
  5. 8. classic anti air and wakeup option
  6. 9. when a move misses
  7. 13. win two of these to win the game
  8. 15. justin's goat
  9. 16. how to avoid damage
  10. 18. combo while your opponent is airborne
  11. 19. walk back to avoid a throw tech
  12. 20. prevent a throw
  13. 21. hits on wakeup
  14. 22. pressure on wakeup
  15. 23. used by daigo famously
  16. 25. attack that hits on opposite side
  17. 27. win without being hit
Down
  1. 1. quick burst of movement
  2. 2. the simplest fighting game ever
  3. 5. opponent has the advantage
  4. 7. legendary secret command grab super
  5. 10. 1/60th of a second
  6. 11. you have the advantage
  7. 12. cannot be blocked
  8. 14. hit during startup
  9. 17. inescapable string of attacks
  10. 19. beginning frames
  11. 24. allows a hit to be ignored
  12. 26. you can spend meter on this