Across
- 2. a value that can change during gameplay
- 4. the rules that govern the movement and interaction of objects in the game
- 8. player or user commands
- 11. to activate or initiate a specific action or event in a game
- 12. a group of game objects that are treated as a single unit
- 13. a level of depth or distance from the viewer in the game world
Down
- 1. to detect when two objects come into contact with each other
- 3. actions or interactions of game objects or characters within the game
- 5. the flow of the logic in a game, allowing certain actions to occur only under specific conditions
- 6. to add audio effects to the game
- 7. a graphic object that can be controlled by the player or game itself
- 9. to display text or numbers on the game screen
- 10. to measure and control the passage of time in a game
- 14. the process of creating movement in a game object or character
