Across
- 3. the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
- 6. the use of largely automatic equipment in a system of manufacturing or other production process.
- 7. a computing method for delivering information technology (IT) services in which resources are retrieved from the Internet through web-based tools and applications, as opposed to a direct connection to a server.
- 8. the action or process of making a physical object from a three-dimensional digital model, typically by laying down many thin layers of a material in succession.
- 10. a computer-controlled robotic device designed to assist a person.
Down
- 1. extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations, especially relating to human behavior and interactions.
- 2. the process of planning, organizing, leading, and controlling the activities of an organization in order to minimize the effects of risk on an organization's capital and earnings.
- 4. wearable mobile machine that is powered by a system of electric motors, pneumatics, levers, hydraulics, or a combination of technologies that allow for limb movement with increased strength and endurance.
- 5. the state or quality of being connected together, or to the potential to connect in an easy and effective way.
- 9. the interconnection via the Internet of computing devices embedded in everyday objects, enabling them to send and receive data.
