Game Design

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Across
  1. 1. ­ The process of fixing a bug.
  2. 4. A game that involves exploration, character interaction, and a story
  3. 5. ­ A type or flavor of agile production methodology.
  4. 7. ­ Non­Disclosure Agreement.
  5. 8. ­ A form of legal protection for intellectual property that is useful and novel.
  6. 9. ­ When a player character dies, and the player still has "extra lives," the player may come back to life and continue playing.
  7. 11. ­ A truncated version of a game, intended to entice players to shell out their hard-earned bucks to buy the full version.
  8. 12. ­ The process of making changes to a game so that it appeals to the players in a part of the world other than that in which it was originally created or originally published.
  9. 13. ­ In games, this usually refers to a technology that's used to prevent the unauthorized publication of games or to prevent user piracy.
  10. 15. ­ See Protagonist.
Down
  1. 2. ­ A benefit provided by some companies to their employees.
  2. 3. ­ A person who is facile with games.
  3. 6. ­ A piece of hardware held in the user's hands to perform all user inputs in a game
  4. 10. ­ A small game machine, battery­powered, designed to be played while held in the hands. Like Game Boy, PSP, or Tamagotchi.
  5. 14. ­ Non­Player Character. A game character not under the direct control of the end user, usually controlled by the game's A.I.