Across
- 2. A game version that contains all major features and assets. This version of a game contains no major bugs and is on its way to code release
- 5. Everything that makes up your game, such as assets, components, GameObjects, and scripts.
- 7. Game development lingo for the “version” of a game. Also known as a “release” or “release candidate.”
- 9. Segments of a game that are not controlled by the player
- 11. Computer languages used for creating and defining functionality in software.
- 12. In game development, the act of putting an asset into a standalone frame of action and capturing that moment, to be followed by others, until there is a series of these frames to effectively convey animation of the asset.
- 15. Compatible with more than one kind of hardware or operating system.
- 16. A fully 3D asset in a video game that is created by adding textures and other features to a mesh.
- 18. Any development issue that makes a game unenjoyable, unstable, or unplayable in its current state.
- 20. A handheld device with the computing power of a personal computer and features for real-time voice and data communications.
- 21. The action of two objects coming together and touching/striking one another in-game.
- 24. A professional document created by game developers to fully define and justify the game they’ve created or plan to create, usually as part of their pitch to a publisher.
- 25. A visual wrapping placed around Game Objects, such as the skin on a character.
Down
- 1. Translating a game into multiple languages.
- 3. A method of preprocessing performed on game assets and data to ensure they load and perform well in real-time and do not slow down gameplay due to requiring a lot of processor or GPU capacity.
- 4. The essential functions, rules, and outcomes that create gameplay.
- 5. The process of predefining certain areas in a game in which rendering occurs, which optimizes game performance in those selected areas.
- 6. The connection between two vertices of an angle.
- 8. Another word for coding or programming
- 10. Shorthand for anything that goes into a video game – characters, objects, sound effects, maps, environments, etc.
- 13. A game action that is completed through user input.
- 14. One who designs the aesthetic and structure of a game.
- 17. Creating a stable and predictable gaming experience.
- 19. A type of personal computer specifically built for gaming. Sony PlayStation, Microsoft Xbox, and Nintendo Switch are all examples of consoles.
- 22. Any aspect of a game that creates its value and purpose.
- 23. An in-game character or object that uses AI to interact with other objects in its environment.
