Game Design & Unity

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Across
  1. 2. This means the game has a good plot or reason to exist.
  2. 4. Negative
  3. 8. Positive
  4. 9. This means you can feel you have achieved something when completing a stage, level etc.
  5. 10. This means you can feel something for the game.
  6. 14. This means the game controls are easy so you can play straight away.
  7. 15. Something that makes you think; it's neither positive or negative.
Down
  1. 1. This means the game takes you away from something else.
  2. 3. Part of the screen that shows properties e.g. colour, shading, size etc.
  3. 5. Part of ...?
  4. 6. Part of the screen that shows the assets.
  5. 7. Part of the screen that shows what your game looks like and how it will run.
  6. 11. Part of the screen that shows where you are in x, y and z.
  7. 12. An item or object in a game that makes it work e.g. sound, video, animation, art etc.
  8. 13. Part of the screen that shows objects of the game.