Game Lab

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Across
  1. 3. Additional information provided as input to a block to customize it's functionality
  2. 4. A character on the screen with properties that describe its location, movement, and look.
  3. 6. Part of a program that does not work correctly.
  4. 7. A label for a piece of information used in a program.
  5. 9. Statements that only run when certain conditions are true.
  6. 10. A label for a characteristic of a sprite, such as its location and appearance
  7. 11. Something a program checks to see whether it is true before deciding to take an action.
Down
  1. 1. A named bit of programming instructions.
  2. 2. A label for a characteristic of a sprite, such as its location and appearance
  3. 5. An algorithm that has been coded into something that can be run by a machine.
  4. 6. In programming, an expression that evaluates to True or False.
  5. 8. A simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
  6. 12. Finding and fixing problems in an algorithm or program.