Across
- 4. Rendering technique that simulates the physical path of light.
- 6. Base lighting that prevents completely dark shadows.
- 8. A 2D image mapped onto the surface of a 3D object.
- 9. When a texture is displayed smaller on screen than its resolution.
- 10. The smallest addressable unit on a physical display.
Down
- 1. Diffuse lighting model based on surface normal and light direction.
- 2. When a texture is displayed larger on screen than its original resolution.
- 3. A visual representation showing only the vertices and edges of a model.
- 5. High-quality texture filtering designed for oblique viewing angles.
- 7. The fundamental unit of a texture map.
