Gamification

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Across
  1. 2. Makes students' assignments and _____ more engaging
  2. 5. Currently lacking professional field in DGBL
  3. 8. Make students assignments and learning more ____
  4. 9. Elements from ______ ______ improve educational outcomes
  5. 10. Used for amusement or as a pastime
  6. 13. Users can ______ their own activities
  7. 15. Gamification _____ learners' motivation to learn by making learning fun and interactive
  8. 16. Modern student interaction interface with DGBL
  9. 17. Starts out providing a great deal of guidance and then provides less and less guidance until the learner is independently solving problems
  10. 18. Educators create a _________ to help enhance a learner's learning ability
Down
  1. 1. To increase _______ of the user
  2. 3. Provide appropriate rewards, points, and badges on a variable basis to maintain learners' interest ________ ________
  3. 4. Game-like experience created for the user that is used to increase motivation are game-based student __________ systems.
  4. 6. Using pieces and elements of games in a non-game setting
  5. 7. ______ Education and Computing Consortium
  6. 11. Drill-and- _____
  7. 12. Better results in changing behaviors than ______ learning
  8. 14. Common quiz tool where usernames can be tricky