GAMING ENGINEER!

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Across
  1. 2. Person who makes the levels for the games that are used
  2. 4. Software and tools that a game development team can use to create games faster with less work. Examples include commercial game engines, networking libraries, audio engines, physics engines, and more.
  3. 9. In-game characters that are controlled by the game software instead of by players. Also called NPCs (non-player characters).
  4. 10. Person responsible for creating and/or implementing a game’s sound effects.
  5. 11. Term for any bit of content that the development team creates and puts into the game, including art, sound effects, music, models, animations, game levels, etc.
  6. 12. Person responsible for overseeing a department in a game studio (art director, engineering director, etc.). Is usually also a hiring manager.
  7. 14. A period of intense development work in order to hit an important development date. Often involves long hours, and relatively high stress, sometimes contributing to developer burnout.
  8. 16. Artist responsible for working in 3D animation software to design and create the motion that is used by the game’s character models, such as running, jumping, talking, and more.
  9. 17. Game genre where players take on the role of a fictional character, and develop the character using “action movie” mechanics such as shooting, running, fighting, etc.
  10. 18. Player behavior data that the game collects and sends to the developers, to help them make decisions on how to improve the game play, performance, or monetization.
Down
  1. 1. Person responsible for managing other producers, often over multiple in-development game projects.
  2. 3. A gaming technology that overlays game elements onto a view of the real world, usually using a smart phone camera or specialized glasses.
  3. 5. Artist responsible for using 3D modeling software to create the game world’s terrain, structures, and many other environmental elements other than characters.
  4. 6. Animated sequence inside a game, where player input is temporarily disabled; cutscenes are often highly cinematic and emphasize key points in the game’s storyline.
  5. 7. A build of a game that’s still early in development. At this stage, the game has many placeholder assets and a lot of bugs, but is far enough along to be play tested.
  6. 8. Person who works inside a game engine or other audio tools, in order to connect music and sound assets so they work as expected inside the game.
  7. 12. New content that can be downloaded and added to a game after the game has been released.
  8. 13. The virtual economics of a game, such as the price and distribution of digital goods, and the rate at which players can earn in-game currencies.
  9. 15. An agreed-upon date at which a specified amount of work (e.g., a milestone or a launch) must be completed. Deadlines can be an informal target for the dev team, or legally mandated in the development contract.