Gaymer

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Across
  1. 1. Non Player Character
  2. 5. a game that costs tens of millions of dollars to produce, tens of millions to market, and has very high production values.
  3. 9. representation of the player, within the game world.
  4. 10. First Person Shooter / Frames Per Second
  5. 11. to "lie low" and not participate in conflict
  6. 12. companies that manufacture and distribute games
  7. 14. User Interface
  8. 15. Virtual Reality
  9. 16. Collectable Card Game
  10. 17. Good Game
  11. 18. Massively multiplayer online
Down
  1. 2. Video game genre in which a principal activity is running, leaping, and jumping, often from one platform to another
  2. 3. The act of hanging out at a spawn spot, either where monsters spawn or where players spawn, for the purpose of getting an easy kill.
  3. 4. A term used for a phase of development in the process of making an electronic game.
  4. 6. Initial appearance of something, usually a monster, in video games, When a character-avatar is killed it usually re-spawns (reappears) somewhere
  5. 7. the visual aspects of a game, particularly art
  6. 8. term used to represent the way that some game players can seemingly read the minds and intentions of their opponents and act accordingly even before they act
  7. 10. playing the game repetitively so that you can build up levels or loot,
  8. 11. trading card game
  9. 13. a game where players are free to do more or less as they please rather than follow a linear story