GCSE Computer Science systems architecture

123456789101112131415
Across
  1. 2. fast to access, located close to the cpu. very small.
  2. 4. mesured in hertz, the ammount of data that can be processed at once.
  3. 8. holds the address of data ready for use by the memory data register.
  4. 9. decodes instructions, controls how data is moves around the CPU.
  5. 10. tiny areas of extremely fast memory located in the CPU. (e.g. MAR, MDR)
  6. 12. holds the address of the next instruction.
  7. 13. the number of computer processing units, responsibe for the fetch-decode-execute cycle.
  8. 14. the main part of the computer.
  9. 15. the process of retrieving an instruction from the store, decoding it and carrying it out.
Down
  1. 1. performs calculations.
  2. 3. holds the results of calculations.
  3. 5. frequently used instructions and data
  4. 6. traditional computer architecture that forms the basis of most digital computer systems.
  5. 7. holds the data fetched from or to be written to the memory.
  6. 11. a computer built for a specific purpose