Across
- 2. Input device that replaced punch cards. An example of a Peripheral Device.
- 4. A common malfunction problem with first-generation computers.
- 7. Very large, and expensive computers used by governments, businesses, and organizations to handle many users simulations.
- 9. Graphical interface that made computers user-friendly.
- 10. The result produced by a computer after processing data.
- 11. The basic language of computers using 1s and 0s.
- 12. Data given to a computer system for processing.
- 15. Ultra Large-Scale Integration; millions of circuits on one chip.
- 17. Miniaturized electronic circuit on a small chip. This is the key marker of the third generation of computers
- 19. Program that translates high-level code into machine code.
- 20. Open-source operating system used worldwide. Has a penguin as it’s mascot/logo.
- 21. A computer’s central unit on a single chip. The key marker of the 3rd generation of computers.
Down
- 1. One of the first high-level programming languages.
- 3. Machines simulating human thinking and learning. This includes Large Language Models such as ChaptGPT, voice recognition software, and
- 5. Software that manages hardware and user interaction. The most common example of System Software
- 6. Early electronic component used for circuitry and switching used by first-generation computers.
- 8. Instructions written directly for computer hardware. Typically, this is binary (1’s and 0’s)
- 13. Replaced vacuum tubes; smaller, faster, and more efficient.
- 14. Extremely powerful computer used for scientific simulations, weather forecasting, and math.
- 16. Popular graphical operating system developed by Microsoft. We use it at this school.
- 18. Smaller, affordable computer for home or office.
