Get in the Zone: The Psychology of Video Game Design, by Aaron Millar

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Across
  1. 4. Specific actions or missions players must complete.
  2. 6. A test of ability or skill, often used in games to keep interest.
  3. 7. A player’s ability, which must match game difficulty to stay in flow.
  4. 8. The level of interest and attention a player gives a game.
  5. 10. A positive result given to players that reinforces motivation.
  6. 12. The study of the human mind and behavior, used to design games.
Down
  1. 1. Signals or responses from a game that tell a player how they're doing.
  2. 2. The act of making a game not too easy or too hard.
  3. 3. The reason why someone wants to do something.
  4. 5. A person who creates the rules, goals, and look of a video game.
  5. 9. Objectives that give players direction and purpose in a game.
  6. 11. The mental state of being completely focused and engaged in a task.