Graphic Design Principles

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Across
  1. 3. - A two-dimensional enclosed area defined by lines or contrasts in color or texture, such as circles, squares, and triangles.​
  2. 5. - The visual perception resulting from the way an object reflects or emits light, encompassing hue, saturation, and brightness.​
  3. 7. - The perceived surface quality or feel of an object, which can be visual (implied) or tactile (actual).​
Down
  1. 1. - The relative lightness or darkness of a color, which helps in creating contrast and visual interest.
  2. 2. - The area around, between, and within elements in a design, which can be used to create depth, perspective, and emphasis.​
  3. 4. - A three-dimensional object that has depth, width, and height, such as cubes, spheres, and cylinders.​
  4. 6. - A continuous mark that can vary in thickness, direction, and length, used to define shapes, create textures, or indicate movement.​