Across
- 2. Principle, Decisions today affect the future.
- 8. Principle, Limited resources force people to make choices.
- 11. Principle, People benefit when they trade goods or services.
- 14. Hand, The idea that self-interested actions can lead to good outcomes for society.
- 16. Lines on a graph used to measure variables (horizontal or vertical).
- 17. Giving up one thing to get something else.
- 18. Something that changes in an experiment or model.
- 19. Costs, The cost of producing one more unit.
- 22. Principle, People respond to incentives.
- 24. A line on a graph showing the relationship between two variables.
- 25. What you give up to get something.
- 27. Anything used to make goods or services, such as land, labor, and capital.
- 28. Principle, People decide whether to do a bit more or less of something.
- 30. Economics, Describes and explains the economy based on facts.
- 31. Model, Assumes people make decisions logically to maximize their benefits.
Down
- 1. Principle, Markets efficiently match buyers with sellers.
- 3. Analysis, Comparing the costs and benefits of a decision to decide if it’s worth it.
- 4. The advantages or gains from a choice or action.
- 5. A place where buyers and sellers come together to exchange goods or services.
- 6. The limited availability of resources compared to unlimited wants.
- 7. Principle, People choose something when the benefits outweigh the costs.
- 9. of Unintended Consequences, Actions can have unexpected results.
- 10. Benefit, The extra benefit from consuming or producing one more unit.
- 12. Economics, Involves opinions on how the economy should work.
- 13. Paribus, Latin for “all other things being equal,” used to isolate changes in one variable.
- 15. Enigmas, Puzzling questions about economic behavior, like why people spend money on luxury goods.
- 19. A small step or change in decision-making.
- 20. Principle, Every decision involves a cost, even if it seems free.
- 21. Method, A process of testing ideas using observation and experimentation.
- 23. Model, A simplified representation to explain or predict economic behavior.
- 26. A system for producing, buying, and selling goods and services.
- 29. A reason or reward that encourages behavior.
