ICT

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Across
  1. 4. is the practical use of knowledge, tools, and systems to solve problems and make tasks easier.
  2. 6. device: is a small, battery-powered computer or computing tool designed to be held and operated easily in one or both hands.
  3. 8. over Internet Protocol: is a technology that lets you make and receive phone calls using an internet connection instead of traditional analog copper telephone lines.
  4. 11. A collaborative website that allows users to add, modify, or delete its content via a web browser.
  5. 12. digital tools and apps: are software programs and digital applications that function fully without requiring an active internet connection.
  6. 13. literacy: is the ability to use digital technology, communication tools, and networks to access, manage, integrate, evaluate, and create information.
  7. 14. digital tools and apps: are web-based programs and software used to simplify tasks, enhance learning, and boost productivity.
  8. 16. learning: is any educational practice that uses technology, digital content, and the internet to strengthen and personalize the student experience.
  9. 18. is an online social networking service and platform that allows users to create personal profiles, connect with friends and family, and share photos, videos, and status updates.
  10. 19. tools: are hardware devices, software applications, or traditional implements that enable creators to plan, build, modify, and optimize their works.
  11. 20. tools: help you manage tasks, track time, and organize work to save time.
  12. 22. is a digital audio or video program that you can stream or download over the internet to listen to on demand.
  13. 23. access: means the ability of a device or user to connect to the World Wide Web to view pages, use online services, and send data.
  14. 24. App: is a collection of cloud-based productivity, communication, and collaboration tools developed by Google.
  15. 25. is a global network of connected computers and devices that talk to each other to share information.
  16. 27. is a structured, inquiry-based lesson format where students use pre-selected internet resources to explore a topic, solve a problem, or complete a specific task.
  17. 28. Literacy: The ability to use information and communication technologies to find, evaluate, create, and communicate information.
  18. 29. tools: help you design campaigns, manage subscribers, and automate marketing.
Down
  1. 1. tools: are software, hardware, and digital platforms used to support, create, and share information or tasks.
  2. 2. means combining different content forms like text, audio, images, animation, and video into a single presentation or interactive experience.
  3. 3. is a regularly updated website or web page where a person or group shares opinions, information, or personal stories in an informal, conversational style.
  4. 5. is the ongoing process of acquiring new knowledge, behaviors, skills, values, or understanding through study, experience, or instruction.
  5. 7. tools: are digital platforms that let groups share ideas, ask questions, and reply to messages in real time or through organized threads. They help teams and classes talk online.
  6. 9. classroom: is a teaching method that reverses the traditional structure of learning by moving direct instruction outside of class and using live class time for active problem-solving and collaboration.
  7. 10. A set of digital instructions, programs, or data that tells a computer how to work and execute specific tasks
  8. 15. is a video blog where a creator shares their personal thoughts, daily life, or specific experiences through recorded videos rather than written text.
  9. 17. technology: is the systematic theory and practice of using digital tools, physical resources, and learning processes to improve teaching and enhance student learning.
  10. 21. Wide Web (WWW): A system of interlinked hypertext documents accessed via the internet using web browsers.
  11. 23. is a collection of related web pages identified by a common domain name and hosted on at least one web server.
  12. 26. technology: is the combined use of computer hardware, software, educational theory, and systematic processes to facilitate and improve learning and teaching.