IKT Nozares

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Across
  1. 2. Address - A unique number assigned to a device on a network.
  2. 4. - A device that sends data between different networks.
  3. 7. Interface - The part of a system that users interact with.
  4. 8. Learning - A method of data analysis that allows computers to learn from data.
  5. 9. - A set of steps to solve a problem.
  6. 10. - A system for organizing and storing data.
  7. 11. - An initial model used for testing and improvement.
  8. 12. - A virtual private network connection that ensures secure data transmission.
Down
  1. 1. - A security system that controls network traffic.
  2. 3. - Instructions written in a programming language.
  3. 5. - A storage location in a program whose value can change.
  4. 6. - Identifying and fixing errors in a program.