Across
- 5. Finding and fixing problems in an algorithm or program.
- 7. A piece of code that you can easily call over and over again.
- 8. An action that causes something to happen.
- 9. Part of a program that does not work correctly.
- 10. Language that can be understood by a computer.
- 13. The action of doing something over and over again.
- 14. A list of steps to finish a task.
Down
- 1. Something a program checks to see if it is true before allowing an action.
- 2. Putting commands in correct order so computers can read the commands.
- 3. A label for a piece of information used in a program.
- 4. Statements that only run under certain conditions.
- 6. A graphic on the screen with a location, size, and appearance.
- 11. An algorithm that has been coded into something that can be run by a machine.
- 12. To do something again.
