IST Topic 1: Introduction to Computers and Systems.

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Across
  1. 3. Checking system behavior before deployment
  2. 8. Chip combining processor, memory, and I/O for embedded use
  3. 12. Ability to work consistently over time
  4. 13. Testing using real hardware connected to simulations
  5. 14. Instructions/programs that tell hardware what to do
  6. 16. Ability of components to work together without conflict
  7. 18. Scaling CPU speed to balance power and performance
  8. 19. Ability to handle harsh conditions or unexpected issues
  9. 20. Wireless technology for short-range connections
  10. 26. Software that performs the main user or system functions
  11. 30. Signal that requests immediate CPU attention
  12. 31. Wireless network technology for internet and LAN access
  13. 34. Operating system designed for time-sensitive tasks
  14. 36. Devices that carry out actions from control signals
  15. 37. Low-power wireless protocol used in IoT devices
  16. 38. Ability to grow capacity without redesigning everything
  17. 39. Physical components you can see and touch
  18. 41. High-speed serial interface for short-distance device communication
  19. 42. Low-power state to save energy when idle
  20. 43. Hardware and software developed together for efficiency
  21. 44. External devices connected to a computer system
Down
  1. 1. Confirming the system meets requirements in real conditions
  2. 2. Security feature ensuring trusted startup software
  3. 4. Responding to inputs within strict time limits
  4. 5. System built for specific dedicated tasks
  5. 6. Non-volatile memory often used to store firmware
  6. 7. Techniques to reduce power usage in battery systems
  7. 9. Protecting data by converting it into unreadable form
  8. 10. General-purpose computing brain like a PC CPU
  9. 11. Deciding which task runs when in an RTOS
  10. 15. Internet-connected devices for monitoring and control
  11. 17. Two-wire serial bus for connecting chips and sensors
  12. 21. Running AI/ML directly on devices instead of the cloud
  13. 22. Standard rules for devices to communicate correctly
  14. 23. Limited CPU, memory, or energy in many systems
  15. 24. Combination of hardware, software, and peripherals working as one unit
  16. 25. Temporary memory used while the system is running
  17. 27. Being connected to other devices or networks
  18. 28. Low-power processor architecture common in integrated devices
  19. 29. Making devices smaller while improving capability
  20. 32. Protection against attacks in connected systems
  21. 33. Low-level embedded software stored in ROM or flash
  22. 35. Serial communication interface often used in embedded systems
  23. 40. Devices that convert real-world data into electrical signals
  24. 45. Non-volatile memory storing permanent instructions