ITHI121_Group Continuous assessment 7_Semester 2_2019

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Across
  1. 1. There are ________ key issues when it comes to gathering data. *Hint - a number, such as four.
  2. 4. The type of interviews are tightly scripted, often like a questionnaire. Replicable but may lack richness.
  3. 8. The style of an interface, in terms of shapes, fonts, colors, graphical elements that are used and the way they are combined can also influence its _______________ impact.
  4. 10. Human computer interaction (HCI) is a _______________ field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers.
  5. 11. Who to include in a team will depend on a number of factors, including a company’s design philosophy, its ____________, purpose, and product line.
  6. 15. The two different kinds of requirements when it comes to establishing requirements are: _____________, and non-functional.
  7. 17. There are four types of interaction types: instructing, conversing, ___________, and exploring.
  8. 18. Instructing is a ____-way interaction between the user and the system. Giving instructions to a system.
  9. 19. _______ User Interfaces (NUI) enable a user to interact with a computer in the same way as they interact with the physical world.
  10. 21. Cognition is the _________ process of acquiring knowledge and understanding through thought, experience and senses.
  11. 23. The gulf of __________ is the distance from the physical system to the user.
  12. 24. Expressive interfaces consist of a set of _________, emoticons, icons, virtual agents, and sounds.
  13. 25. Attention is the process of selecting things to concentrate on at a point in time from the ___________ of possibilities.
Down
  1. 2. Task analysis is used mainly to investigate an ________situation.
  2. 3. There are four basic activities of interaction design: Establishing Requirements, Designing Alternatives, _______________, and Evaluating.
  3. 5. Four aspects of the environment must be considered when establishing requirements: Physical, Social, Organisational, and ____________.
  4. 6. McCarthy and Wright propose four core threads: the sensual thread, the emotional thread, the _____________ thread, and the spatio-temporal thread.
  5. 7. Interaction Design is concerned about designing interactive products to support the way people _____________ and interact in their everyday and working lives.
  6. 9. "Good ________________ of the problem space greatly helps design teams to then conceptualize the design space, that is, how the proposed design should be".
  7. 12. Perception refers to how information is acquired from the __________ via different sense organs and transformed into experiences of objects, events, sounds and tastes.
  8. 13. These are identified as being the three benefits of conceptualizing the design space: ___________, open-mindedness, and common ground.
  9. 14. A conceptual model is a _________-level description of how a system is organized and operates.
  10. 16. Interactive Design focuses on the ______________.
  11. 20. The _________ is the gap that exist between the user and the interface.
  12. 22. An interface metaphor is a ______-life analogy given to an interface that closely describes its operation.