Across
- 2. agriculture the use of technology, such as sensors and drones, to optimize crop production and reduce waste.
- 4. technology technology devices that can be worn on the body, such as smartwatches or fitness trackers.
- 5. computing a type of computing that uses quantummechanical phenomena, such as superposition and entanglement, to perform operations on data.
- 6. media online platforms that allow users to create and share content and interact with others, often used for communication and marketing.
- 9. the use of living organisms or their components to develop products or improve processes, such as genetic engineering or biopharmaceuticals.
- 10. reality the overlaying of digital information, such as images or text, onto the real world through a device such as a smartphone or headset.
- 11. of Things the network of physical objects embedded with sensors, software, and connectivity, enabling them to collect and exchange data.
- 12. technology technology that promotes sustainability and environmental protection, such as renewable energy or energyefficient buildings.
- 14. learning a type of artificial intelligence that allows computer systems to learn and improve from experience without being explicitly programmed.
- 15. printing the process of creating physical objects from digital designs by layering material, often used in manufacturing and prototyping.
- 16. the design, construction, and operation of robots, which can perform tasks that are dangerous, difficult, or repetitive for humans.
- 19. computing a type of computing that mimics human thought processes, such as language processing and decision making.
- 20. transformation the use of digital technology to fundamentally change how organizations operate and deliver value to customers.
- 21. the buying and selling of goods and services over
- 24. vehicles vehicles that can operate without human intervention, such as selfdriving cars or drones.
- 25. engineering the application of engineering principles and techniques to develop medical devices, treatments, and therapies.
- 27. reality the simulation of a threedimensional environment that can be interacted with through a headset or other device, often used for gaming or training.
Down
- 1. energy energy sources that are replenished naturally, such as solar, wind, or hydroelectric power.
- 3. the manipulation of matter on a molecular or atomic scale to create new materials, devices, and systems with unique properties.
- 6. cities cities that use digital technology and data to improve infrastructure, services, and quality of life for residents.
- 7. the practice of protecting computer systems, networks, and sensitive information from theft, damage, or unauthorized access.
- 8. the use of technology to provide remote medical care, such as teleconferencing or remote monitoring.
- 10. intelligence the simulation of human intelligence processes by machines, especially computer systems.
- 13. vehicles vehicles powered by electric motors and batteries rather than internal combustion engines.
- 17. the ability to maintain a certain level of economic and social development without depleting natural resources or harming the environment.
- 18. data extremely large datasets that can be analyzed to reveal patterns, trends, and associations, especially relating to human behavior and interactions.
- 22. computing the use of remote servers hosted on the internet to store, manage, and process data, rather than using a local server or personal computer.
- 23. exploration the discovery and study of outer space, including planets, stars, and galaxies, often done through the use of spacecraft.
- 26. a decentralized, distributed ledger technology that allows for secure and transparent transactions without the need for intermediaries.