L1.1 Animal Trainer

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Across
  1. 2. Context where code runs
  2. 3. 3D creation and coding environment
  3. 4. Text data enclosed in quotes
  4. 5. Stores data for later use
  5. 8. Pre-written code for reuse
  6. 9. type Category for data like int or string
  7. 10. Item that holds properties and behaviors
  8. 11. Visual programming block in CoSpaces
  9. 13. Texture or surface of a 3D object
Down
  1. 1. Ordered set of instructions or steps
  2. 3. Join together strings or values
  3. 6. Movement or changes over time
  4. 7. Naming convention with no spaces
  5. 12. Executes a function or command