Across
- 2. lets us write methods that are more broadly useful
- 5. what a variable is called
- 6. a name that refers to a piece of the program's memory, i which value can be stored, retrieved, and changed
- 8. lets us stores property of an object
- 11. a value that we pass to an object via a message
- 13. a series of interconnected events
- 14. value the variable will contain when the method begins
- 15. lets us store a value within a method for later use
Down
- 1. what class a varible belongs to
- 3. what method variables are often called
- 4. a function that applies to the whole Alice world
- 7. reserving as much program memory as is needed for that type of information, and associates the name with that memory
- 9. a statement given to the user after the user inputs an independent variable
- 10. a value that is used to replace another value that may not be available
- 12. an action that an object performs
- 16. the thing on which an object "rides"
