Across
- 4. An equilibrium that is a Nash equilibrium in every subgame
- 6. The payoff received by a player under a Nash equilibrium
- 9. A choice that differs from the prescribed strategy
- 11. A game in which the same strategic interaction is played more than once
- 13. Choosing actions that can produce a better joint outcome
- 15. The property that no profitable single-period deviation exists from an optimal strategy
- 17. Describes a strategy or punishment that is optimal to carry out when required
- 18. A complete plan specifying what a player will do in every possible situation
- 20. A strategy that cooperates until the opponent defects and then defects forever
- 24. An action taken in response to a player's deviation
- 25. A portion of a game beginning at a particular point and containing all subsequent decisions
- 27. The sequence of outcomes when players continue to cooperate
- 28. The numerical reward received by a player from an outcome
- 29. An individual who makes decisions in a game
- 30. A sequence of payoffs received over successive periods
Down
- 1. A repeated game with no specified final period
- 2. Describes a player who places relatively high value on future payoffs
- 3. A game in which individually rational choices can lead to a worse outcome for both players
- 5. A repeated game with a known final period
- 7. A game that continues without a specified final period
- 8. An ordering of outcomes according to what a player prefers
- 10. Choosing the non-cooperative action in the Prisoner's Dilemma
- 12. The sequence of actions and outcomes that has occurred so far
- 14. A situation in which no player can improve their payoff by changing strategy alone
- 16. An equilibrium in which no player has a profitable unilateral deviation
- 19. A payoff obtained from a sequence of outcomes in a repeated game
- 21. A factor that determines how much a future payoff is valued relative to a current payoff
- 22. The extent to which a player values future payoffs
- 23. A strategy that uses a specified action as a trigger for future punishment
- 26. A strategy that gives a better payoff regardless of the opponent's action
