Across
- 3. - Point of interaction between user and system.
- 6. - Digital representation of a user in a virtual environment.
- 7. - Describes a technology that fully engages the senses.
- 10. - Technology that simulates touch sensations.
Down
- 1. - Technology designed to be worn on the body.
- 2. - Visual element superimposed on the real world view.
- 4. - Device that captures real-world information for digital use.
- 5. - Degree to which a simulation mimics reality.
- 8. - Physical object that triggers AR visualization when detected.
- 9. - Not physically existing but made by software to appear so.
