MULTIMEDIA

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Across
  1. 2. Headlines, body text, labels, and descriptions.
  2. 6. Design principle: maintain visual and message uniformity.
  3. 7. User involvement through clicks, touch, and input.
  4. 10. Application: medical training, CT scans, and health campaigns.
Down
  1. 1. Movies, music videos, streaming, and games.
  2. 3. Computer-generated graphics created with animation software.
  3. 4. Disadvantage: multimedia may require online access.
  4. 5. Real-life moving images showing real events.
  5. 8. Application: e-learning websites and interactive lessons.
  6. 9. Photos, illustrations, and infographics that support messaging.