Myths and Legend

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Across
  1. 3. — non‑human beings in stories, often magical or monstrous.
  2. 7. — what the hero gains after completing a quest.
  3. 8. — lessons about right and wrong.
  4. 10. vs evil — a conflict between morally right and wrong forces.
  5. 11. — a journey with a goal, challenge, or mission.
  6. 14. — a major change in form or character.
  7. 15. — dangerous or supernatural beings that challenge the hero.
  8. 17. — consequences given by gods or fate for wrongdoing.
  9. 18. — a magical spell or charm.
  10. 20. — a story based on real people or events but exaggerated over time.
  11. 27. — unable to die; lives forever.
  12. 29. — the antagonist who opposes the hero.
  13. 30. — common features or rules of a genre.
  14. 31. — a short story with a moral, often using animals.
  15. 32. — remains of old buildings, symbolising lost civilisations.
  16. 34. — legendary kingdom of King Arthur.
  17. 35. hero’s journey — a story pattern where a hero leaves home, faces trials, and returns changed.
  18. 36. — Norse myth of the end of the world and rebirth.
  19. 38. — excessive pride that leads to downfall.
Down
  1. 1. — a person or place that delivers divine messages.
  2. 2. — a story explaining how the world or humans began.
  3. 4. — a weapon symbolising power, honour, or destiny.
  4. 5. — being lured into doing something wrong or risky.
  5. 6. — supernatural power used to influence events.
  6. 9. — supernatural creatures or spirits in Japanese folklore.
  7. 12. — a prediction about the future, often given by a supernatural source.
  8. 13. — a being that can die.
  9. 15. a traditional story explaining origins, gods, or natural events.
  10. 16. values — beliefs and traditions important to a society.
  11. 19. — a character who shows bravery and completes challenges.
  12. 21. — powerful supernatural beings who control aspects of the world.
  13. 22. intervention — gods interfering in human events.
  14. 23. — half‑human, half‑god beings with special powers.
  15. 24. tale — a cultural story passed down through generations.
  16. 25. — a predetermined outcome that characters cannot escape.
  17. 26. — giving something up for a greater good.
  18. 28. — a worldview where everything is divided into absolute good and evil.
  19. 33. — Japanese warrior class known for honour and discipline.
  20. 37. — the main gods of Greek mythology.