Across
- 5. represent the condition of the system or part of the system at finite instances of time.
- 6. Child classes can inherit the characteristics and functions of their parent classes.
- 8. represent how the physical components in a system have been organized
- 9. depict the functionality of a system or a part of a system
- 10. represent system hardware and its software.
- 11. used to show sequenced messages exchanged between objects.
Down
- 1. It is the building block of all object oriented software systems
- 2. can be referred to as a screenshot of the instances in a system and the relationship that exists between them.
- 3. simply depicts interaction between objects in a sequential order
- 4. illustrate the flow of control in a system
- 7. process of integrating data and restricting external access in order to maintain the integrity of the data.
