OOSE ACTIVITY - 2

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Across
  1. 4. Hiding internal details and showing essentials
  2. 5. External user or system interacting with application
  3. 7. Same operation behaving differently
  4. 9. Deriving properties from an existing class
  5. 11. Whole–part relationship with weak ownership
  6. 12. Case Describes system functionality from user perspective
Down
  1. 1. Relationship between classes
  2. 2. Diagram Represents workflow of actions
  3. 3. Wrapping data and methods into a single unit
  4. 6. Real-world instance of a class
  5. 8. Diagram Shows interaction between objects over time
  6. 10. Blueprint used to create objects