Paea

123456789101112131415
Across
  1. 4. Repeating steps in a loop.
  2. 8. A sequence that repeats until a condition is met.
  3. 9. A collection of items stored at indexed positions.
  4. 10. An instance of a class containing data and methods.
  5. 13. A sequence of characters.
  6. 14. Reasoning in programming to perform tasks.
Down
  1. 1. Data produced by a program.
  2. 2. A set of instructions for a computer to follow.
  3. 3. A function associated with an object.
  4. 4. Data provided to a program.
  5. 5. A step-by-step procedure to solve a problem.
  6. 6. Instructions written in a programming language.
  7. 7. A number with a decimal point.
  8. 11. Saving changes to a repository.
  9. 12. A reusable block of code that performs a task.
  10. 15. A blueprint for creating objects in programming.