Across
- 5. – The horizontal displacement of a projectile dependent upon the horizontal component of the initial velocity.
- 6. – Branch of classical mechanics that describes the motion of objects without considering the forces that cause the motion.
- 7. – Time required for an object to make one complete cycle or revolution.
- 9. – Vector quantity defined as the rate at which the velocity of the object changes.
- 10. – Number of revolutions completed by the object in a given time; reciprocal of period.
- 11. – Vector quantity that refers to how far out of place an object is, or the overall change in position.
- 14. – Center-seeking force that must be applied to make something move in a circular path.
- 15. – Vector quantity that refers to the rate at which an object changes its position.
Down
- 1. – The curved trajectory of a projectile motion influenced by gravitational acceleration.
- 2. – Scalar quantity that refers to "how much ground an object has covered" during its motion.
- 3. – An object that once projected or dropped, continues in motion through its own inertia and is only influenced by gravity.
- 4. – Property of an object that allows it to continue in motion in a straight line at constant speed in the absence of a net force.
- 8. – Motion of a body where an object starts from rest and gains speed as it falls solely due to gravity.
- 12. – Scalar quantity that refers to how fast an object is moving.
- 13. – The downward force of a projectile that influences its vertical motion and causes a parabolic trajectory.
