Across
- 4. The initial stage of human and educational development.
- 6. The process of growth and acquiring abilities.
- 7. Skills and knowledge needed to perform effectively.
- 9. A playful activity that supports learning and development.
- 10. Knowledge connected to previous experiences.
- 13. The exchange of information between people.
- 14. the creation of new ideas or methods to improve something.
- 15. The use of game elements in educational contexts.
- 17. Methods used to achieve learning objectives.
- 19. A drive that encourages interest in learning.
- 20. Technological spaces used to create or share content.
Down
- 1. The action of discovering and learning through experience.
- 2. Working together to achieve a common goal.
- 3. The science that studies education and teaching.
- 5. Digital tools used to facilitate processes.
- 8. The process of acquiring knowledge and skills.
- 11. Mental processes related to knowledge.
- 12. The process of training and developing individuals.
- 16. A relationship or communication between people or elements.
- 18. the ability to generate new and original ideas.
