Pokemon Signature Moves (Gen 1 – 6) Part 1

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Across
  1. 3. Pikachu. 30% chance to paralyze the target.
  2. 4. Zekrom. 20% chance to paralyze the target. 130 BP, 85% Acc, 5 PP
  3. 5. Mewtwo. Damages target based on Defense, not Sp. Def.
  4. 10. Volcarona. 50% chance to raise the user's Sp. Atk by 1. 80 BP, 100% Acc, 10 PP
  5. 13. Jirachi. Hits two turns after being used. 140 BP, 100% Acc, 5 PP
  6. 16. Chatot. 100% chance to confuse the target. 65 BP, 100% Acc, 20 PP
  7. 17. Lake Guardians. 100% chance to raise the user's Sp. Atk by 1.
  8. 18. Goomy Family. Raises the user's Defense by 2.
  9. 22. Zekrom. Power doubles if used after Fusion Flare this turn.
  10. 25. Eevee. 100% chance to burn the foe.
  11. 27. Cubone Family. 10% chance to make the target flinch. 65 BP, 85% Acc, 20 PP
  12. 29. Non-damaging Normal-type move. If powered up by a Normalium Z it becomes a move that raises the user's Attack stat by three stages.
  13. 30. Phione. Cures user's status, raises Sp. Atk, Sp. Def by 1.
  14. 31. Genesect. Type varies based on the held item.
  15. 33. Eevee. Max happiness: 102 power. Can't miss.
  16. 36. Heatran. Traps and damages the target for 4-5 turns.
  17. 37. Porygon Family. Changes user's type to resist target's last move. 30 PP
  18. 40. Groudon. No additional effect. Hits adjacent foes.
  19. 42. Moltres. 20% chance to make the foe(s) flinch.
  20. 46. Slowbro. 20% psn. Physical+contact if it would be stronger.
  21. 50. Hoopa. Breaks the target's protection for this turn.
  22. 52. Reshiram. 20% chance to burn the target. 130 BP, 85% Acc, 5 PP
  23. 53. Typhlosion. 30% burn. 2x power if target is already statused.
  24. 55. Regigigas. More power the more HP the target has left. 100% Acc, 5 PP
  25. 56. Eevee. Summons Reflect. 90 BP, 100% Acc, 15 PP
  26. 57. Zoroa Family. 100% chance to lower the target's Attack by 1.
  27. 58. Braviary. 100% chance to raise user Speed by 1. High crit.
Down
  1. 1. Alakazam. Lowers the target's accuracy by 1.
  2. 2. Can be any type other than Normal and Fairy, based on its user’s IVs.
  3. 6. Keldeo. Damages target based on Defense, not Sp. Def.
  4. 7. Pikachu. 30% chance to make the target flinch. 90 BP, 95% Acc, 15 PP
  5. 8. Pikachu. Max happiness: 102 power. Can't miss.
  6. 9. Smeargle. Permanently copies the last move target used.
  7. 11. Eevee. Eliminates all stat changes. 90 BP, 100% Acc, 15 PP
  8. 12. Zygarde. Nullifies the foe(s) Ability if the foe(s) move first. 100 BP, 100% Acc, 10 PP
  9. 14. Latias. 50% chance to lower the target's Sp. Atk by 1. 70 BP, 100% Acc, 5 PP
  10. 15. Hitmontop. Hits 3 times. Each hit can miss, but power rises.
  11. 19. Thundurus. 20% chance to paralyze foe(s). Rain: can't miss.
  12. 20. Pikachu Family. Has 33% recoil. 10% chance to paralyze target.
  13. 21. Reshiram. Power doubles if used after Fusion Bolt this turn.
  14. 23. Wheezing. 20% chance to confuse the target.
  15. 24. Girafarig Family. Hits 2 times in one turn.
  16. 26. Latios. 50% chance to lower the target's Sp. Def by 1.
  17. 28. Floette. Has 1/2 recoil. 140 BP, 90 % Acc, 5 PP
  18. 32. Victini. 30% chance to burn adjacent Pokemon.
  19. 34. Chansey Family. Heals the user by 50% of its max HP.
  20. 35. Phantump Family. Adds Grass to the target's type(s). 100% Acc, 20 PP
  21. 38. Kyurem Charges turn 1. Hits turn 2. 30% burn.
  22. 39. Jynx Family. Causes the target to fall asleep.
  23. 41. Bouffalant. Has 1/4 recoil. 120 BP, 100% Acc, 15 PP
  24. 43. Hoopa. Lowers user's Def by 1; breaks protect.
  25. 44. Miltank. Heals the user by 50% of its max HP.
  26. 45. Arceus. Type varies based on the held item.
  27. 47. Vespiquen. Raises the user's Defense and Sp. Def by 1. 10 PP
  28. 48. Slowking. Starts Snow. User switches out.
  29. 49. Dialga. User cannot move next turn.
  30. 51. Eevee. Summons Light Screen. 90 BP, 100% Acc, 15 PP
  31. 54. Marowak. 20% chance to lower the target's Defense by 1.