Programming

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Across
  1. 2. A storage location in a program that can hold different values.
  2. 4. A sequence of characters.
  3. 5. Data that is produced by a computer system.
  4. 7. A block of code designed to perform a specific task.
  5. 11. To convert code into a machine-readable format.
  6. 13. A number system that uses only two digits, 0 and 1.
  7. 14. A sequence of instructions that repeats until a certain condition is met.
  8. 15. The set of rules that defines the combinations of symbols that are considered to be correctly structured programs.
Down
  1. 1. The process of finding and fixing errors in a program.
  2. 3. A step-by-step procedure for solving a problem.
  3. 6. An error in a program that prevents it from running as expected.
  4. 8. Instructions written in a programming language.
  5. 9. A data type that has two possible values: true or false.
  6. 10. A collection of elements, each identified by an index or key.
  7. 12. Data that is entered into a computer system for processing.