Across
- 2. The rate at which something can move or operate.
- 5. A physical or wireless attachment between multiple computing systems, computers, or computing devices.
- 7. A twisting force that causes rotation.
- 8. Information that is collected and used for reference or analysis.
- 10. A type of application software designed to run on a mobile device, such as a smartphone or tablet computer.
- 11. A machine or device that performs processes, calculations and operations based on instructions provided by a software or hardware program.
- 13. A specific action assigned to a program to perform a specific task.
- 15. The process of making copies of data or data files to use in the event the original data or data files are lost or destroyed.
- 18. Temporary storage used by computing devices.
- 19. an unambiguous procedure or precise step-by-step guide to solve a problem or achieve a particular objective.
- 20. The ratio between the rates at which the last and first gears rotate.
- 21. The ratio of the force produced by a machine to the force applied to it, used in assessing the performance of a machine.
- 25. The process of automating.
- 27. Remote servers that store data and are accessed from the Internet.
- 28. The process of finding and correcting errors in programs.
- 29. A group of computing devices connected by cables or wireless media for the exchange of information and resources.
Down
- 1. A unit of physical hardware or equipment that provides one or more computing functions within a computer system.
- 3. Any set of instructions expressed in a programming language.
- 4. The power to direct the course of actions.
- 6. The study of computers and algorithmic processes, including their principles, design, implementation, and impact on society.
- 9. A programming structure that repeats a sequence of instructions as long as a specific condition is true.
- 12. Programs that run on a computer system, computer, or other computing device.
- 14. Wireless technology that enables communication between Bluetooth-compatible devices.
- 15. An error in a software program.
- 16. A technique in which two developers team together and work on one computer.
- 17. A set of instructions that the computer executes in order to achieve a particular objective.
- 22. A measure of the amount of resources an algorithm uses to find an answer.
- 23. A type of procedure or routine.
- 24. The physical components that make up a computing system, computer, or computing device.
- 26. The signals or instructions sent to a computer.
