Programming notes

123456789101112131415161718192021222324252627
Across
  1. 1. creates a loop where the value of i is controlling the loop iterations
  2. 5. command that tells Tracy to turn left
  3. 10. can control the radius, degree, and number of points in a circle
  4. 12. has Tracy start drawing a trail
  5. 15. the code asks you a question which you have to answer
  6. 17. a value that can be either true or false
  7. 19. a control flow tool used as a second condition check after an if statement
  8. 20. changes Tracy’s trail color
  9. 22. lest us repeat code as long as its true
  10. 26. piece of information you can give a functions when you define them.
Down
  1. 2. command that tells Tracy to turn right
  2. 3. command that tells Tracy to move forward
  3. 4. starts filling
  4. 6. an statement lets you ask a question to the program
  5. 7. command that tells Tracy to go backwards
  6. 8. it allows us to break our program into smaller parts
  7. 9. a variable that means number
  8. 11. a message to explain what’s is going on
  9. 13. contains text or a sequence of zero or more characters
  10. 14. changes Tracy’s trail thickness
  11. 16. stops Tracy from leaving a trail
  12. 18. command that lets you tell Tracy to make a circle
  13. 21. a way to repeat code in your program
  14. 23. a symbol or container that holds a value
  15. 24. removes marks
  16. 25. determines how quickly Tracy will move through commands
  17. 27. ends filling