Across
- 3. A location in memory which can be changed
- 5. The skill to find the part of a string
- 8. The programming construct to repeat code
- 10. ==
- 13. The programming construct to read code line by line
- 14. Data type for the price of a train ticket at £19.99
- 15. Data type for a password containing letters and numbers
Down
- 1. A location in memory which cannot change
- 2. The skill to print a string in capital letters
- 4. The skill to print a string in lower case
- 6. Data type to identify if a letter has been sent or not sent
- 7. Programming skill that contains lots of data under 1 variable name
- 9. The programming construct for options
- 11. Python starts counting from this number
- 12. Data type for the number of people in a cinema