PROGRAMMING VOCABULARY

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Across
  1. 2. – A set of steps used to solve a problem or perform a task.
  2. 4. – A sequence of instructions that performs a specific task.
  3. 6. – A set of instructions that repeats until a condition is met.
  4. 10. – A structured collection of data stored for easy access.
  5. 12. – An operation that changes or manipulates data.
  6. 15. – A statement that can be true or false, used to control decisions.
  7. 17. – Used with if to decide what happens when a condition is false.
  8. 19. – Data entered into a computer or program.
  9. 20. – A mathematical or logical action performed by a computer.
Down
  1. 1. – A value that does not change during program execution.
  2. 3. – A diagram that shows the steps of a process using symbols.
  3. 5. – The point where the process or program stops.
  4. 7. – The information or result produced by a computer.
  5. 8. – A collection of data stored under one name in a computer.
  6. 9. – Information that a computer uses or processes.
  7. 11. – A mistake or problem in a program that stops it from working correctly.
  8. 13. – A symbol used to connect different parts of a flowchart.
  9. 14. – The beginning point of a program or flowchart.
  10. 16. – A command that checks a condition to decide what to do next.
  11. 18. – A name that stores a value that can change in a program.