Across
- 2. The art of creating a program.
- 4. A message on the computer screen that waits for input from the user.
- 5. Research, plan, and acquire materials for the activity you are about to do
- 8. to write code, or to write instructions for a computer.
- 9. Attempt to do something
- 10. A list of steps to finish a task.
- 12. Loops that have a predetermined beginning, end, and increment (step interval).
- 14. An action that a sprite performs continuously until it’s told to stop.
- 15. Finding and fixing problems in an algorithm or program.
- 17. Statements that only run under certain conditions.
- 18. The action of doing something over and over again.
- 19. A graphic on the screen with a location, size, and appearance.
- 20. A label for a piece of information used in a program.
- 21. Figure out the details of the problems that you are trying to solve
Down
- 1. An instruction for the computer. Many commands put together make up algorithms and computer programs.
- 3. To do something again.
- 5. An algorithm that has been coded into something that can be run by a machine.
- 6. An action that causes something to happen.
- 7. Part of a program that does not work correctly.
- 11. Carefully think back on something with the intention of improving the outcome in the future
- 12. A piece of code that you can easily call over and over again.
- 13. A loop that continues to repeat while a condition is true.
- 16. A command that tells you to do something only up to the point that something becomes true.
- 17. Something a program checks to see if it is true before allowing an action.
- 19. Putting commands in correct order so computers can read the commands.
