Across
- 2. A way to repeat code until a condition is met.
- 4. The rules for how code must be written.
- 5. A set of steps to solve a problem or complete a task.
- 8. A symbol like + or - used in calculations or logic.
- 9. A set of instructions a computer can follow.
- 10. A name that stores data, like a number or word.
- 12. A rule that decides if code should run or not.
- 13. Code that runs in order, one step at a time.
- 14. Something that happens (like a click) that runs code.
Down
- 1. Finding and fixing errors in code.
- 3. Information the program gives to the user.
- 6. Data that the user gives to the program.
- 7. A single instruction that tells the computer what to do.
- 11. A type of data that is either true or false.
