Python

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Across
  1. 5. - A reusable set of libraries or tools for developing software applications.
  2. 7. - The rules that define the structure and composition of a programming language.
  3. 9. - The point of interaction between a user and a computer system.
  4. 13. - The standard markup language for creating web pages.
  5. 14. Learning - A field of study that gives computers the ability to learn without being explicitly programmed.
  6. 16. Design - Designing web pages that adapt to different screen sizes and devices.
  7. 17. Source - Software that is freely available and can be modified and distributed.
  8. 18. - A step-by-step procedure for solving a problem.
  9. 19. - The practice of connecting computers and devices together.
  10. 20. - A high-level programming language.
Down
  1. 1. - A structured set of data stored in a computer system.
  2. 2. Reality - An artificial environment created using computer technology.
  3. 3. - A named storage location that holds a value.
  4. 4. - The process of identifying and fixing errors in a program.
  5. 6. - The process of converting data into a form that cannot be easily understood.
  6. 8. - To identify and fix errors or bugs in a program.
  7. 10. - A programming technique where a function calls itself.
  8. 11. Intelligence - The simulation of human intelligence in machines.
  9. 12. System - Software that manages computer hardware and software resources.
  10. 15. - A preliminary model of a product or system.