Quiz time

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Across
  1. 3. — a consequence that strengthens behavior
  2. 6. — reinforcing successive approximations
  3. 7. — psychologist behind the operant chamber
  4. 8. — a stimulus/consequence that encourages repetition (same concept as Across 1)
Down
  1. 1. — the chamber used to study operant conditioning (aka operant chamber)
  2. 2. — birds used in Skinner’s experiments
  3. 4. — the type of conditioning studied (operant conditioning)
  4. 5. — learning method using consequences (often phrased “operant conditioning”)