Robotics

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Across
  1. 1. Application Program Interfaces (API) provide details or specifications on how the
  2. 3. depending on the programming language.
  3. 5. A form of program documentation written into the program to be read by
  4. 7. procedures and custom blocks, depending on the programming language.
  5. 8. a named group of programming instructions that may have parameters and
  6. 9. a data type used to represent numeric values holding fractional numbers
  7. 11. Casting - changing a variable from one type to another
  8. 13. a value that is stored that can be accessed or changed by the program
  9. 20. input variables of a procedure.
  10. 21. outcomes that are at or just beyond the extremes (minimum and maximum) of
  11. 24. values. Procedures are referred to by different names, such as method or
  12. 25. this block of code can be reused multiple times in the program. Also called
  13. 26. Statement A statement that performs a specific action depending
  14. 29. behave and can be used
  15. 30. an operator, or a procedure call that returns a value.
  16. 33. placeholder within a function for values that are passed into a function as
  17. 34. the Boolean condition evaluates to true or false
  18. 35. data.
  19. 36. Cases inputs used to test a program that demonstrate the different
  20. 37. a data type used to represent numeric values holding whole numbers
  21. 40. values of the parameters that are passed when a procedure is called.
Down
  1. 2. and do not affect how a program runs.
  2. 3. a block of code that performs some specific task that may or may not return a
  3. 4. a correct output for all inputs
  4. 6. A data type for variables and conditions that evaluates to either true or false
  5. 9. compiling or running.
  6. 10. Documentation A written description of the function of a code segment,
  7. 12. A portion of a programming statement that can consist of a value, a
  8. 14. error A mistake in a program#39;s source code that results in incorrect or unexpected
  9. 15. the event.
  10. 16. programs
  11. 17. problem A decision problem for which an algorithm can be written to
  12. 18. procedure, or program and how it was developed.
  13. 19. Errors in the flow or logic of a program that do not prevent the program from
  14. 22. one of the basic logic structures in programming, refers to a conditional
  15. 23. A software library contains existing procedures that may be used in creating
  16. 27. external environment
  17. 28. mistakes, sometimes limited to a single character and prevent the program
  18. 31. handler program code that is initiated by an event. That is, code written to
  19. 32. error An error in the source code of a program. Syntax errors are often small
  20. 38. an action on occurrence recognized by a program that is often originated from
  21. 39. a data type used to represent text that is often enclosed by quotation marks