RU ITEC411 - Intellectual Property

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Across
  1. 2. A digital storage and computing environment accessed via the internet, offering scalable resources and services.
  2. 4. Company that acquires and licenses patents for legal action, often criticized for hindering innovation.
  3. 5. a legal case, _____ v. Arriba Soft, dealing with copyright infringement and the display of thumbnail images in search engine results.
  4. 7. a legal case, _____ v. Google, involving trademark infringement and the use of a trademark as a search keyword.
  5. 9. Legal protection for a unique name, symbol, or design used to identify and distinguish goods or services.
  6. 11. A creation based on, inspired by, or derived from an existing work, which may require permission.
  7. 14. Content in electronic format, such as text, images, audio, and video, distributed and accessed through digital technology.
  8. 15. Non-volatile storage in computers and devices that contains data or programs, typically inaccessible for modification by users.
  9. 16. passed in 1790. Initially covered books, maps, and charts for 14 years. Later expanded to include photography, sound recordings, and movies. Unauthorized copy defined in 1909 as visually readable form.
  10. 17. Registering, trafficking, or using a domain name confusingly similar to a trademark with bad faith intent.
  11. 18. Confidential business information providing an economic advantage, protected by law and not publicly disclosed
  12. 19. A licensing system allowing creators to specify the permissions for their works, such as sharing, modifying, and commercial use.
Down
  1. 1. Works not protected by intellectual property rights, free for use by anyone for any purpose.
  2. 2. Approach ensuring open source software remains open by requiring derived works to follow the same terms.
  3. 3. Legal rights protecting creations of the mind, including patents, copyrights, trademarks, and trade secrets.
  4. 6. Violation of intellectual property rights, such as copyright or patent, without the owner's permission.
  5. 8. Technology restricting the use and distribution of digital content to prevent piracy.
  6. 10. Contract defining how software can be used, often requiring user acceptance.
  7. 12. Compensation paid to copyright holders for the use of their work, typically in music, books, and art.
  8. 13. Legal doctrine permitting limited use of copyrighted material without permission for purposes like criticism or education.