Smallbasic2

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Across
  1. 3. A memory location within a computer program where values are stored
  2. 7. A fault in the logic or structure of the problem.
  3. 9. A programming language that sounds like a snake
  4. 11. Data that is entered into or received by a computer
  5. 12. Something that the program prints to the screen
  6. 13. A data type that is a sequence of characters ( letters, digits and symbols). Apiece of text.
Down
  1. 1. The programming language we are learning
  2. 2. A set of instructions that runs in order ( without selection or iteration)
  3. 4. The computer component that connects all the others together
  4. 5. The command to print to the screen
  5. 6. An ordered set of instructions for complete a task
  6. 8. The grammar and rules of the language
  7. 10. The piece of data held in a variable