Across
- 5. The speed at which the Sphero moves.
- 7. The final goal in the maze.
- 9. your program to see if it works correctly.
- 10. the Sphero turns, measured in degrees.
- 11. The direction the Sphero is facing.
- 15. A command that changes what happens based on a certain thing
- 17. When the robot moves forward or backward.
- 19. Writing instructions that tell a robot what to do.
Down
- 1. Finding and fixing mistakes in your code.
- 2. A command that makes the Sphero turn.
- 3. The starting point of the maze.
- 4. A measurement of how far something moves.
- 6. A command that waits before doing the next action.
- 8. LOOP Code that runs over and over forever unless stopped.
- 12. A step-by-step set of instructions for solving a problem.
- 13. The path the Sphero follows through the maze.
- 14. A series of connected paths forming a puzzle.
- 16. A block that makes code repeat.
- 17. Information sent from the Sphero back to the programmer.
- 18. A mistake in a program.
