Across
- 3. A fancy word for tools.
- 5. Developmentally _____________________ practice.
- 8. Comparing, sorting, measuring, counting, patterning.
- 9. STEAM experiences are __________ directed.
- 10. STEAM is an _____________ approach to learning.
Down
- 1. These should be open-ended during STEAM experiences.
- 2. Using creativity and imagination to communicate.
- 4. Problem-solving, often using trial and error.
- 6. Using open-ended questions to nurture a sense of wonder.
- 7. A child should observe an ______________ reaction.
