Super Smash Bros

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Across
  1. 2. A move that sends your opponent straight down that you CANT cancel the knockback of
  2. 3. Term used in smash and other platfighters synonymous with a player's life (ex. 3 stocks = 3 lives)
  3. 6. The most recent game in the series, released in 2018 on the Nintendo Switch
  4. 8. Term used to describe the 'swordfighter' archetype
  5. 10. The subtitle of the second game in the series, released in 2001 on the Gamecube
  6. 11. A rule in some events that disallows players to return to a stage they previously won on
  7. 12. A state of inactionability before and after using a move
  8. 13. Used to recover faster after hitting the ground while in tumble
Down
  1. 1. A window of time where you can cancel the lag of an aerial by landing at the end of the animation
  2. 2. A move that sends your opponent horizontally
  3. 4. When an attack's hitbox is noticeably distant from the character's hurtbox
  4. 5. Airdodging into the ground to slide around while being fully actionable
  5. 7. A move that sends straight down with knockback you CAN cancel (melee/brawl exclusive)
  6. 8. Term often used to describe the strongest hitbox of a move
  7. 9. When neither you nor your opponent has positional/frame advantage