T-LVL3 ICT

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Across
  1. 2. something that cannot change within a program.
  2. 6. pattern to store data so it can be used efficiently
  3. 8. coordinated attack where a website is flooded with trafic.
  4. 9. cheap computers with slow processors and low amounts of memory, connected to a powerful server.
  5. 13. Breaking down a complicated problem into smaller modules
  6. 15. a variable accessible throughout all parts of a program.
  7. 16. Horizontal bar chart showing start/end times, duration, people alocated.
Down
  1. 1. Built into a computer for different types of trafic
  2. 3. Testing that does not require human input.
  3. 4. a device that produces movement in a mechanism
  4. 5. Network used to connect computers/devices used by one person
  5. 7. A diagram that shows what an algorithm does
  6. 10. table: contains all the variables of a program
  7. 11. Sequence of instructions repeated over and over again until the condition is met
  8. 12. Multiple storage disks that are configured to act as a single drive for storage.
  9. 13. Used to detect errors
  10. 14. finding the actual problem to permanently fix the issue.